Better bullet traces and raycast for hitscan
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20
scenes/weapon/misc/bullet_trail_generic.tscn
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20
scenes/weapon/misc/bullet_trail_generic.tscn
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[gd_scene load_steps=3 format=3 uid="uid://balgqtw1ijpw3"]
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[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
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albedo_color = Color(0.934388, 0.967243, 0.955863, 1)
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emission = Color(1, 1, 1, 1)
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emission_energy_multiplier = 2.7
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[node name="BulletTrailGeneric" type="MeshInstance3D"]
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material_override = SubResource("StandardMaterial3D_ybqvs")
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visibility_range_end = 1891.27
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script = ExtResource("1_k8eg1")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.05
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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