Add a map-loader sctipt
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33
scenes/maps/base/player_spawner/player_spawner.gd
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33
scenes/maps/base/player_spawner/player_spawner.gd
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class_name PlayerSpawnerController extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _get_spawner() -> MultiplayerSpawner:
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return $MultiplayerSpawner
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func _get_root() -> Node3D:
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return $Players
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController) -> Error:
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print("spawning players")
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var char : Node3D = null
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print(GameServerManager.players)
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for i in GameServerManager.players:
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var player_data = GameServerManager.players[i]
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(player_data.name)
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var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = position
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char.global_position = position
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_get_spawner().spawn(char)
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_get_root().add_child(char)
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return OK
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13
scenes/maps/base/player_spawner/player_spawner.tscn
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13
scenes/maps/base/player_spawner/player_spawner.tscn
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[gd_scene load_steps=2 format=3 uid="uid://xh710fr73bid"]
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[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_2hsyd"]
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[node name="PlayerSpawner" type="Node3D"]
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 10
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[node name="Players" type="Node3D" parent="."]
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