Add a map-loader sctipt
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@ -43,6 +43,13 @@ offset_right = 497.0
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offset_bottom = 220.0
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text = "192.168.0.28"
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[node name="Maps" type="ItemList" parent="."]
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layout_mode = 0
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offset_left = 995.0
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offset_top = 111.0
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offset_right = 1595.0
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offset_bottom = 624.0
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[connection signal="player_connected" from="." to="." method="_on_player_connected"]
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[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
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[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bo8jemggniu3c"]
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[ext_resource type="PackedScene" uid="uid://c1v6kb00y77ij" path="res://scenes/maps/el_test.tscn" id="1_25xw6"]
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[ext_resource type="PackedScene" uid="uid://c1v6kb00y77ij" path="res://scenes/maps/maps/el_test.tscn" id="1_25xw6"]
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[node name="ChooseTeam" type="Node3D"]
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@ -23,6 +23,14 @@ func _ready() -> void:
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multiplayer.connected_to_server.connect(_on_connected_ok)
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multiplayer.connection_failed.connect(_on_connected_fail)
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multiplayer.server_disconnected.connect(_on_server_disconnected)
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var map_dir := DirAccess.open("res://scenes/maps/maps/")
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if map_dir:
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map_dir.list_dir_begin()
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var file_name = map_dir.get_next()
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while file_name != "":
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$Maps.add_item(file_name)
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file_name = map_dir.get_next()
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func join_game(address = ""):
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address = address_input.text
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@ -50,7 +58,12 @@ func remove_multiplayer_peer():
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# do Lobby.load_game.rpc(filepath)
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@rpc("call_local", "reliable")
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func load_game():
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get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
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var chosen_map_index = $Maps.get_selected_items()[0]
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var chosen_map = $Maps.get_item_text(chosen_map_index)
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print(chosen_map)
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var path_tmpl := "res://scenes/maps/maps/%s"
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var path := path_tmpl % chosen_map
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get_tree().change_scene_to_file(path)
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# Every peer will call this when they have loaded the game scene.
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@rpc("any_peer", "call_local", "reliable")
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