Add a map-loader sctipt
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@ -1,4 +1,5 @@
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extends Node3D
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class_name WeaponController extends Node3D
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@export_category("WeaponController")
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# ---------------------------------------------------------------------
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# Main weapon params
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@ -8,6 +9,8 @@ extends Node3D
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@export var cooldown: float = 0
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# bullet speed in m/s
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@export var bullet_speed: int = 0
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@export var bullet_spread_script: GDScript
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -6,7 +6,6 @@ func _ready() -> void:
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pass # Replace with function body.
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@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
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@onready var bullet_trail_end: Node3D = $BulletTrailEnd
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func shoot() -> Error:
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var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
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var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")
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