Add a map-loader sctipt

This commit is contained in:
2025-01-28 19:32:38 +01:00
parent b54ffaeb0d
commit 9b1ab02b94
32 changed files with 16268 additions and 2790 deletions

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@ -1,4 +1,5 @@
extends Node3D
class_name WeaponController extends Node3D
@export_category("WeaponController")
# ---------------------------------------------------------------------
# Main weapon params
@ -8,6 +9,8 @@ extends Node3D
@export var cooldown: float = 0
# bullet speed in m/s
@export var bullet_speed: int = 0
@export var bullet_spread_script: GDScript
# Called when the node enters the scene tree for the first time.
func _ready() -> void:

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@ -6,7 +6,6 @@ func _ready() -> void:
pass # Replace with function body.
@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
@onready var bullet_trail_end: Node3D = $BulletTrailEnd
func shoot() -> Error:
var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")