Add a map-loader sctipt
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@ -1,4 +1,5 @@
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extends Node3D
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class_name WeaponController extends Node3D
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@export_category("WeaponController")
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# ---------------------------------------------------------------------
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# Main weapon params
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@ -8,6 +9,8 @@ extends Node3D
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@export var cooldown: float = 0
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# bullet speed in m/s
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@export var bullet_speed: int = 0
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@export var bullet_spread_script: GDScript
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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