Add a map-loader sctipt

This commit is contained in:
2025-01-28 19:32:38 +01:00
parent b54ffaeb0d
commit 9b1ab02b94
32 changed files with 16268 additions and 2790 deletions

View File

@ -3,10 +3,12 @@ extends Node
var players = {}
var local_player_health = 0
# Called when the node enters the scene tree for the first time.
@rpc("reliable", "call_local")
func get_player_health(id: int) -> int:
return players.get(id)["health"]
func _ready() -> void:
pass # Replace with function body.

View File

@ -194,9 +194,9 @@ func _process(delta: float) -> void:
fps_indicator.text = str(Engine.get_frames_per_second())
if health == 0:
alive = false
var world: Node3D = find_parent("ElTest")
var spawner: MultiplayerSpawner = world.find_child("ObjectsSpawner")
var objects_root: Node3D = world.find_child("Objects")
var world: Node3D = find_parent("Map")
var spawner: MultiplayerSpawner = world.find_child("ObjectSpawner").find_child("MultiplayerSpawner")
var objects_root: Node3D = world.find_child("ObjectSpawner").find_child("Objects")
spawner.spawn(model)
model.reparent(get_tree().get_root())
model.die()
@ -263,7 +263,7 @@ func _shoot():
@rpc("any_peer", "call_local", "unreliable_ordered")
func _send_shot_to_server(start_position):
# -- TODO: Should not be hardcoded
var world: Node3D = find_parent("ElTest")
var world: Node3D = find_parent("Map")
world.spawn_bullet(bullet_starting_point, current_weapon_bullet_speed, current_weapon_damage)
func _get_camera_collision():