Add a map-loader sctipt
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@ -3,10 +3,12 @@ extends Node
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var players = {}
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var local_player_health = 0
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# Called when the node enters the scene tree for the first time.
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@rpc("reliable", "call_local")
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func get_player_health(id: int) -> int:
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return players.get(id)["health"]
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func _ready() -> void:
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pass # Replace with function body.
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