WIP: Spawn bullets on the server and sync them

This commit is contained in:
2025-01-26 22:57:38 +01:00
parent c7c577233b
commit 9e6495ec34
8 changed files with 169 additions and 57 deletions

View File

@ -4,7 +4,6 @@ extends Node3D
var owner_placeholder: CharacterBody3D = null
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("ready")
owner_placeholder = _get_owner()
pass # Replace with function body.