WIP: Spawn bullets on the server and sync them
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@ -18,7 +18,7 @@ func _ready() -> void:
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(GameServerManager.players[i].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
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var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 20.0)
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char.global_position = position
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char.global_position.x += my_random_number
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char.global_position.y += 300 + my_random_number
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@ -1,4 +1,4 @@
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[gd_scene load_steps=93 format=4 uid="uid://c1v6kb00y77ij"]
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[gd_scene load_steps=97 format=4 uid="uid://c1v6kb00y77ij"]
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[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
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[ext_resource type="Texture2D" uid="uid://60qg81svnxfd" path="res://assets/models/maps/el_test_Image_0.png" id="2_o6seo"]
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@ -7,6 +7,8 @@
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[ext_resource type="Script" path="res://scenes/maps/csg_box_3d.gd" id="5_3oqpw"]
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[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="6_m5xfd"]
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[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="7_yqr12"]
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[ext_resource type="Script" path="res://scenes/maps/sub_viewport_container.gd" id="8_2bwbx"]
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[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="8_h4lu1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1on1b"]
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resource_name = "Orange_Playground_Base_Color"
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@ -1709,6 +1711,13 @@ _data = {
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"Run Forward": SubResource("Animation_6g1lc")
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}
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[sub_resource type="LabelSettings" id="LabelSettings_mqxor"]
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font_size = 70
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[sub_resource type="LabelSettings" id="LabelSettings_e8hmq"]
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font_size = 100
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font_color = Color(0.756874, 0, 0.223924, 1)
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[node name="ElTest" type="Node3D"]
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script = ExtResource("1_d5e7i")
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@ -2569,4 +2578,64 @@ _spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
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spawn_path = NodePath("../Bullets")
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spawn_limit = 100
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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script = ExtResource("8_2bwbx")
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[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1920, 1964)
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render_target_update_mode = 0
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[node name="HUD" type="Control" parent="SubViewportContainer/SubViewport"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 8.0
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offset_right = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="TextureRect" type="TextureRect" parent="SubViewportContainer/SubViewport/HUD"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -36.0
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offset_top = -36.0
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offset_right = 36.0
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offset_bottom = 36.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("8_h4lu1")
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[node name="HealthIndicator" type="Label" parent="SubViewportContainer/SubViewport/HUD"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -23.0
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offset_right = 40.0
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grow_vertical = 0
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text = "100"
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label_settings = SubResource("LabelSettings_mqxor")
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[node name="FPS" type="Label" parent="SubViewportContainer/SubViewport/HUD" groups=["player_placeholder"]]
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layout_mode = 1
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offset_right = 40.0
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offset_bottom = 23.0
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text = "0"
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label_settings = SubResource("LabelSettings_e8hmq")
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[connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"]
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16
scenes/maps/sub_viewport_container.gd
Normal file
16
scenes/maps/sub_viewport_container.gd
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@ -0,0 +1,16 @@
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extends SubViewportContainer
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var current_player_placeholder: Node3D = null
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#current_player_placeholder = GameServerManager.get_current_player_placeholder()
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pass # Replace with function body.
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@onready var health_indicator: Label = $SubViewport/HUD/HealthIndicator
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@onready var fps_indicator: Label = $SubViewport/HUD/FPS
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#if current_player_placeholder:
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#health_indicator.text = str(current_player_placeholder.health)
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#fps_indicator.text = str(Engine.get_frames_per_second())
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pass
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