Remove heavy models and clean the project up

This commit is contained in:
2025-01-22 06:21:48 +01:00
parent 1497c110b0
commit a201d24bdb
761 changed files with 453 additions and 12278 deletions

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@ -5,7 +5,7 @@
[ext_resource type="PackedScene" uid="uid://bmqutwuj28san" path="res://scenes/utils/view_model_camera.tscn" id="4_al83x"]
[ext_resource type="Script" path="res://scenes/weapon/pistol.gd" id="4_uwcjh"]
[ext_resource type="PackedScene" uid="uid://d21giy40pnjhe" path="res://scenes/weapon/pistol.tscn" id="5_6k7rq"]
[ext_resource type="PackedScene" uid="uid://cn7ty4xcbiqaf" path="res://assets/models/character/character.glb" id="8_42pl8"]
[ext_resource type="PackedScene" path="res://assets/models/character/character.glb" id="8_42pl8"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_adkee"]
radius = 0.368364

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@ -17,7 +17,6 @@ func _process(delta):
ray.collision_mask = 1
ray.enabled = 1
if ray.is_colliding():
print("col")
mesh.visible = false
particles.emitting = true
await get_tree().create_timer(1.0).timeout

View File

@ -3,9 +3,9 @@ extends Node3D
var bullet = load("res://scenes/weapon/bullet.tscn")
var instance
@onready var gun_anim = $Pistol/DEAGLE/GunAnimation
@onready var gun_anim = $Pistol/Deagle/GunAnimation
#@onready var gun_barrel = $DEAGLE/CSGSphere3D
@onready var gun_barrel = $Pistol/DEAGLE/RayCast3D
@onready var gun_barrel = $Pistol/Deagle/RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:

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