Remove heavy models and clean the project up

This commit is contained in:
2025-01-22 06:21:48 +01:00
parent 1497c110b0
commit a201d24bdb
761 changed files with 453 additions and 12278 deletions

View File

@ -17,7 +17,6 @@ func _process(delta):
ray.collision_mask = 1
ray.enabled = 1
if ray.is_colliding():
print("col")
mesh.visible = false
particles.emitting = true
await get_tree().create_timer(1.0).timeout

View File

@ -3,9 +3,9 @@ extends Node3D
var bullet = load("res://scenes/weapon/bullet.tscn")
var instance
@onready var gun_anim = $Pistol/DEAGLE/GunAnimation
@onready var gun_anim = $Pistol/Deagle/GunAnimation
#@onready var gun_barrel = $DEAGLE/CSGSphere3D
@onready var gun_barrel = $Pistol/DEAGLE/RayCast3D
@onready var gun_barrel = $Pistol/Deagle/RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:

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