WIP: Both players are spawned, but controls do not work
This commit is contained in:
@@ -32,6 +32,7 @@ var is_crouch: bool = false
|
||||
@onready var character: Node3D = $"."
|
||||
|
||||
func _ready() -> void:
|
||||
set_process(get_multiplayer_authority() == multiplayer.get_unique_id())
|
||||
capture_mouse()
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
|
Reference in New Issue
Block a user