Added spread for weapons
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@@ -1,7 +1,7 @@
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extends MeshInstance3D
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var alpha = 1.0
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func init(pos1, pos2):
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func init(pos1: Vector3, pos2: Vector3):
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var draw_mesh := ImmediateMesh.new()
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mesh = draw_mesh
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draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
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