WIP: Damage/frag system is implemented without ragdolls

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2025-02-03 23:03:36 +01:00
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# Characters
## Implementation
Characater is a 3D model (currently based on Mixamo) that must implement certain methods in order to become a "Character".
Currently, each character must be able to detect collisions, pass the information about the take damage to its parent controller and dissapear when dying.
## How to add a new character?
- Import a mixamo model in the scale of 0.01 in a T-Pose and make it local (Node should be names `model`)
- Attach a character script to the main node