WIP: Damage/frag system is implemented without ragdolls
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11
scenes/characters/base/armature.gd
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11
scenes/characters/base/armature.gd
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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4397
scenes/characters/base/base.tscn
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4397
scenes/characters/base/base.tscn
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