Fix the aiming and bullet creation
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@ -3,9 +3,11 @@ class_name MapController extends Node
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const PLAYER_SPAWNER: String = "res://scenes/maps/base/player_spawner/player_spawner.tscn"
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const OBJECT_SPAWNER: String = "res://scenes/maps/base/object_spawner/object_spawner.tscn"
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const BULLET_SPAWNER: String = "res://scenes/maps/base/bullet_spawner/bullet_spawner.tscn"
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var player_spawner: PlayerSpawnerController
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var object_spawner: Node3D
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var bullet_spawner: BulletSpawnerController
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@onready var spawn_locations: SpawnController = $SpawnLocations
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func _on_player_connected(id):
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@ -25,6 +27,11 @@ func _ready() -> void:
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err = _add_object_spawner()
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if err != OK:
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push_error("Couldn't load object spawner")
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err = _add_bullet_spawner()
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if err != OK:
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push_error("Couldn't load bullet spawner")
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# add objects spawner
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if not OS.has_feature("dedicated_server"):
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_request_spawn.rpc_id(1, multiplayer.get_unique_id())
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@ -71,18 +78,19 @@ func _add_object_spawner() -> Error :
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add_child(node)
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object_spawner = node
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return OK
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func _add_bullet_spawner() -> Error :
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if not ResourceLoader.exists(BULLET_SPAWNER):
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return ERR_DOES_NOT_EXIST
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var scene: PackedScene = ResourceLoader.load(BULLET_SPAWNER)
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if not scene.can_instantiate():
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return ERR_CANT_OPEN
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var node: BulletSpawnerController = scene.instantiate()
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add_child(node)
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bullet_spawner = node
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return OK
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var bullet_amount: int = 0
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# -- TODO: Better bullet naming handler
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var bullet_amount: int = -2147483647
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func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
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var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
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node.position = starting_point.global_position
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node.transform.basis = starting_point.global_transform.basis
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node.name = str(bullet_amount)
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node.speed = speed
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node.damage = damage
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bullet_amount += 1
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var spawner: MultiplayerSpawner = object_spawner.find_child("MultiplayerSpawner")
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var root_node: Node3D = object_spawner.find_child("Objects")
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spawner.spawn(node)
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root_node.add_child(node)
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bullet_spawner.spawn_bullet(starting_point, speed, damage)
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