Fix the aiming and bullet creation

This commit is contained in:
2025-02-01 18:03:00 +01:00
parent 33f1d57a50
commit bd91818682
19 changed files with 334 additions and 8089 deletions

View File

@@ -755,9 +755,13 @@ sky = SubResource("Sky_8ov8p")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 2
ssao_enabled = true
glow_enabled = true
volumetric_fog_enabled = true
volumetric_fog_density = 0.4
fog_enabled = true
fog_density = 0.3
fog_height = 1.5
fog_height_density = 2.0
volumetric_fog_density = 0.5118
volumetric_fog_albedo = Color(0.574998, 0.574998, 0.574998, 1)
[node name="Map" type="Node3D"]
@@ -948,13 +952,33 @@ skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="World/Floor/Cube_New_Material_0/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_ssowb")
[node name="Wall1" type="CSGBox3D" parent="World/Floor"]
transform = Transform3D(0.501255, 0, 0, 0, 3042.19, 1.32462e-12, 0, -2.54233e-13, 0.224521, 0.400475, 103.066, -50.5824)
use_collision = true
size = Vector3(202.722, 1, 1)
[node name="Wall2" type="CSGBox3D" parent="World/Floor"]
transform = Transform3D(13.0412, 0, 0, 0, 3229.73, -1.0842e-19, 0, 1.6263e-19, -0.119006, -0.120136, 204.589, 50.2439)
use_collision = true
size = Vector3(7.74426, 1, 1)
[node name="Wall3" type="CSGBox3D" parent="World/Floor"]
transform = Transform3D(0.999991, 0, 0, 0, 1850.04, 0, 0, 3.25261e-19, 74.4088, 50.2737, 1083.97, 0.57866)
use_collision = true
size = Vector3(1, 1, 1.36209)
[node name="CSGBox3D" type="CSGBox3D" parent="World/Floor"]
transform = Transform3D(2.17244, 0, 0, 0, 2564.33, 2.23235e-16, 0, 1.71906e-19, 100.33, -51.2656, 610.162, 0)
use_collision = true
[node name="Light" type="Node3D" parent="."]
[node name="MainLight" type="DirectionalLight3D" parent="Light"]
transform = Transform3D(-0.080856, -0.707107, 0.702469, -0.0808559, 0.707107, 0.702469, -0.993441, 1.60778e-07, -0.114348, 79.2354, 89.2354, -3.02637e-06)
light_energy = 2.029
light_energy = 3.325
light_indirect_energy = 3.457
light_volumetric_fog_energy = 1.64
directional_shadow_mode = 1
[node name="SpawnLocations" type="Node3D" parent="."]
script = ExtResource("2_1ss1b")