Fix the aiming and bullet creation
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@ -24,8 +24,7 @@ func _process(delta):
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if ray.is_colliding():
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var collider = ray.get_collider()
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if collider != null and collider.is_in_group("target"):
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ray.get_collider().take_damage()
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if collider != null and collider.is_in_group("body"):
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print(";ala")
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ray.get_collider().hit(damage)
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rigid_body_3d.visible = false
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particles.emitting = true
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