Fix the aiming and bullet creation

This commit is contained in:
2025-02-01 18:03:00 +01:00
parent 33f1d57a50
commit bd91818682
19 changed files with 334 additions and 8089 deletions

View File

@ -33,16 +33,17 @@ size = Vector3(0.05, 0.05, 0.05)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 0
properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 0
properties/1/replication_mode = 2
[node name="Bullet" type="Node3D"]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
script = ExtResource("1_th28m")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 8
collision_mask = 9
mass = 0.01
continuous_cd = true
@ -55,6 +56,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_p8o05")
[node name="RayCast3D" type="RayCast3D" parent="RigidBody3D" groups=["body"]]
exclude_parent = false
target_position = Vector3(0, 0, 2)
collision_mask = 9
hit_back_faces = false
collide_with_areas = true