Fix the aiming and bullet creation
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@ -376,6 +376,7 @@ transform = Transform3D(1, 0, 0, 0, 2.22045e-16, -1, 0, 1, 2.22045e-16, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.357561, -0.95657, 0)
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[node name="Object_8" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/7_62x39 ak47 mag empty 30rnd (steel)_1"]
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layers = 524289
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mesh = SubResource("ArrayMesh_profl")
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skeleton = NodePath("")
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@ -383,6 +384,7 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.29818, 0.183817, 0)
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[node name="Object_12" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 muzzle brake_3"]
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layers = 524289
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mesh = SubResource("ArrayMesh_ipt8e")
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skeleton = NodePath("")
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@ -390,10 +392,12 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172215, 0.322283, 0)
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[node name="Object_14" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 bolt carrier_4"]
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layers = 524289
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mesh = SubResource("ArrayMesh_8jual")
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skeleton = NodePath("")
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[node name="Object_15" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 bolt carrier_4"]
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layers = 524289
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mesh = SubResource("ArrayMesh_i82ui")
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skeleton = NodePath("")
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@ -401,16 +405,19 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.41883, 0.422283, 0)
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[node name="Object_17" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 back spring_5"]
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layers = 524289
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mesh = SubResource("ArrayMesh_mrb8o")
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skeleton = NodePath("")
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[node name="ak-47_6" type="Node3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode"]
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[node name="Object_19" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak-47_6"]
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layers = 524289
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mesh = SubResource("ArrayMesh_lmas3")
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skeleton = NodePath("")
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[node name="Object_20" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak-47_6"]
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layers = 524289
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mesh = SubResource("ArrayMesh_pm8es")
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skeleton = NodePath("")
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@ -418,6 +425,7 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.924381, -0.0946205, 0)
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[node name="Object_22" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 trigga_7"]
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layers = 524289
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mesh = SubResource("ArrayMesh_f3au2")
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skeleton = NodePath("")
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@ -425,6 +433,7 @@ skeleton = NodePath("")
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transform = Transform3D(0.960364, 0.278749, 0, -0.278749, 0.960364, 0, 0, 0, 1, -1.14961, 0.0940101, 0)
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[node name="Object_24" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 selector_8"]
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layers = 524289
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mesh = SubResource("ArrayMesh_d4npm")
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skeleton = NodePath("")
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@ -432,5 +441,6 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.424757, -0.317383, 0)
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[node name="Object_26" type="MeshInstance3D" parent="AK/Sketchfab_model/root/GLTF_SceneRootNode/ak47 mag release_9"]
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layers = 524289
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mesh = SubResource("ArrayMesh_2fjfa")
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skeleton = NodePath("")
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