WIP: Add a dedicated server option
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@ -34,16 +34,22 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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var active_players = player_spawner._get_root().get_children()
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for n in active_players:
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if n.owner:
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if not GameServerManager.players.has(n.owner):
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_remove_player(n.owner)
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@rpc("call_local", "reliable", "any_peer")
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func _request_spawn(id: int):
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_spawn_player(id)
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func _spawn_player(id: int):
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var char : Node3D = null
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player_spawner.spawn_players(spawn_locations, id)
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func _remove_player(id: int):
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player_spawner.remove_player(id)
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func _add_player_spawner() -> Error :
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if not ResourceLoader.exists(PLAYER_SPAWNER):
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return ERR_DOES_NOT_EXIST
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