WIP: Add a dedicated server option
This commit is contained in:
@ -4,14 +4,24 @@ var player_manager: PlayerManager = PlayerManager.new()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var map_dir := DirAccess.open("res://scenes/maps/maps/")
|
||||
|
||||
if map_dir:
|
||||
map_dir.list_dir_begin()
|
||||
var file_name = map_dir.get_next()
|
||||
while file_name != "":
|
||||
$UI/CreateServer/Maps.add_item(file_name)
|
||||
file_name = map_dir.get_next()
|
||||
if OS.has_feature("dedicated_server"):
|
||||
print("I'm here")
|
||||
var chosen_map = "lowpoly_tdm_2.tscn"
|
||||
var path_tmpl := "res://scenes/maps/maps/%s"
|
||||
var path := path_tmpl % chosen_map
|
||||
GameServerManager.current_map = path
|
||||
var err := GameServerManager.create_server(player_manager)
|
||||
if err != OK:
|
||||
push_error("couldn't create a server")
|
||||
change_level.call_deferred(load(path))
|
||||
else:
|
||||
var map_dir := DirAccess.open("res://scenes/maps/maps/")
|
||||
if map_dir:
|
||||
map_dir.list_dir_begin()
|
||||
var file_name = map_dir.get_next()
|
||||
while file_name != "":
|
||||
$UI/CreateServer/Maps.add_item(file_name)
|
||||
file_name = map_dir.get_next()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
|
Reference in New Issue
Block a user