WIP: Handle player disconnected

This commit is contained in:
2025-01-30 10:09:40 +01:00
parent c62b2d7a09
commit c877e81562
5 changed files with 11 additions and 10 deletions

View File

@ -5,7 +5,6 @@ var player_manager: PlayerManager = PlayerManager.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if OS.has_feature("dedicated_server"):
print("I'm here")
var chosen_map = "lowpoly_tdm_2.tscn"
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % chosen_map