WIP: Handle player disconnected
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@ -5,7 +5,6 @@ var player_manager: PlayerManager = PlayerManager.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if OS.has_feature("dedicated_server"):
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print("I'm here")
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var chosen_map = "lowpoly_tdm_2.tscn"
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var path_tmpl := "res://scenes/maps/maps/%s"
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var path := path_tmpl % chosen_map
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