WIP: Handle player disconnected

This commit is contained in:
2025-01-30 10:09:40 +01:00
parent c62b2d7a09
commit c877e81562
5 changed files with 11 additions and 10 deletions

View File

@ -22,7 +22,7 @@ func register_player(id: int, name: String):
player_state.name = name
players[multiplayer.get_remote_sender_id()] = player_state
@rpc("any_peer", "reliable", "call_remote")
@rpc("any_peer", "reliable", "call_local")
func remove_player(id: int):
if multiplayer.is_server():
if players.has(id):