Trying to add multiplayer again

This commit is contained in:
Nikolai Rodionov
2025-01-23 22:31:06 +01:00
parent 2577c032fd
commit c9625327df
6 changed files with 36 additions and 14 deletions

View File

@ -39,8 +39,7 @@ func _on_host_pressed() -> void:
players[1] = player_info
player_connected.emit(1, player_info)
game_server_manager.add_player(1, "host")
GameServerManager.players[1] = {"id": "1", "name": "host"}
func remove_multiplayer_peer():
multiplayer.multiplayer_peer = null
@ -66,8 +65,12 @@ func _on_join_pressed() -> void:
if error:
print(error)
multiplayer.multiplayer_peer = peer
add_player.rpc_id(1, multiplayer.get_unique_id(), "guest")
@rpc("call_remote")
func add_player(id: int, name: String):
if not GameServerManager.players.has(id):
GameServerManager.players[1] = {"id": str(id), "name": name}
func _on_player_connected(id: Variant, player_info: Variant) -> void:
print(player_info)