WIP: Add more spawners and start moving authority to the server

This commit is contained in:
2025-01-29 12:25:26 +01:00
parent 3e6eab08fd
commit d024f217d0
5 changed files with 33 additions and 11 deletions

View File

@ -19,15 +19,12 @@ func _get_root() -> Node3D:
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : Node3D = null
var char : CharacterBody3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
print(player_data)
var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
var position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = position
char.global_position = position
#_get_spawner().spawn(char)
_get_root().add_child(char)
return OK
return ERR_UNAUTHORIZED