WIP: Add more spawners and start moving authority to the server
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@ -29,7 +29,7 @@ var multiplayer_id: int = 0
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var alive: bool = true
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func _ready() -> void:
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player_synchronizer.set_multiplayer_authority(owner_id)
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player_synchronizer.set_multiplayer_authority(1)
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multiplayer_id = multiplayer.get_unique_id()
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# -- Separate logic for player and other models that are controlled
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# -- by other players on the server
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