Move the real player authority to server
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- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
This commit is contained in:
2025-01-29 12:25:26 +01:00
parent 3e6eab08fd
commit d958a5b275
94 changed files with 3002 additions and 144 deletions

View File

@ -30,7 +30,6 @@ func _process(delta):
rigid_body_3d.visible = false
particles.emitting = true
#if ray.get_collider().is_in_group("body"):
#print("head")
await get_tree().create_timer(1.0).timeout
queue_free()

View File

@ -11,6 +11,7 @@ emission_energy_multiplier = 16.0
distance_fade_min_distance = 2.0
[node name="BulletTrailGeneric" type="MeshInstance3D"]
layers = 524288
material_override = SubResource("StandardMaterial3D_ybqvs")
visibility_range_end = 1891.27
script = ExtResource("1_k8eg1")