Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -30,7 +30,6 @@ func _process(delta):
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rigid_body_3d.visible = false
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particles.emitting = true
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#if ray.get_collider().is_in_group("body"):
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#print("head")
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await get_tree().create_timer(1.0).timeout
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queue_free()
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@ -11,6 +11,7 @@ emission_energy_multiplier = 16.0
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distance_fade_min_distance = 2.0
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[node name="BulletTrailGeneric" type="MeshInstance3D"]
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layers = 524288
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material_override = SubResource("StandardMaterial3D_ybqvs")
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visibility_range_end = 1891.27
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script = ExtResource("1_k8eg1")
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