WIP: Start working on the frag/damage system
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17
scenes/characters/npc/zombie/zombie.gd
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17
scenes/characters/npc/zombie/zombie.gd
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extends CharacterBody3D
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var health = 100
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var alive = true
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func take_damage(damage: int):
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print("I")
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func _physics_process(delta: float) -> void:
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if health == 0:
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alive = false
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var world: Node3D = find_parent("Map")
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var spawner: MultiplayerSpawner = world.find_child("ObjectSpawner").find_child("MultiplayerSpawner")
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var objects_root: Node3D = world.find_child("ObjectSpawner").find_child("Objects")
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#reparent(get_tree().get_root())
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$Dummy.die()
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#queue_free()
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16
scenes/characters/npc/zombie/zombie.tscn
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16
scenes/characters/npc/zombie/zombie.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b7vj5j6wxqrfr"]
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[ext_resource type="Script" path="res://scenes/characters/npc/zombie/zombie.gd" id="1_2j0kt"]
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[ext_resource type="PackedScene" uid="uid://1txob6jskn5s" path="res://scenes/characters/blue/dummy.tscn" id="1_qd8fb"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_t4cyd"]
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height = 1.6
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[node name="PlayerPlaceholder_Zombie" type="CharacterBody3D"]
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script = ExtResource("1_2j0kt")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.801503, -0.185051)
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shape = SubResource("CapsuleShape3D_t4cyd")
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[node name="Dummy" parent="." instance=ExtResource("1_qd8fb")]
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