WIP: Spawn bullets on the server and sync them
This commit is contained in:
@ -2,8 +2,15 @@ extends CSGBox3D
|
||||
|
||||
var health = 5
|
||||
|
||||
@export var color: Color = Color(0, 0, 0)
|
||||
|
||||
var colors = [Color(1.0, 0.0, 0.0, 1.0),
|
||||
Color(0.0, 1.0, 0.0, 1.0),
|
||||
Color(0.0, 0.0, 1.0, 0.0)]
|
||||
|
||||
func take_damage():
|
||||
health -= 1
|
||||
color = Color(randf(), randf(), randf())
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
@ -11,5 +18,6 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
material_override.albedo_color = color
|
||||
if health < 1:
|
||||
queue_free()
|
||||
|
@ -26,7 +26,13 @@ func _ready() -> void:
|
||||
$MultiplayerSpawner.spawn(char)
|
||||
players.add_child(char)
|
||||
|
||||
|
||||
func spawn_bullet(position):
|
||||
print("spawning a bullet")
|
||||
var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
|
||||
node.position = position.global_position
|
||||
node.transform.basis = position.global_transform.basis
|
||||
$BulletSpawner.spawn(node)
|
||||
$Bullets.add_child(node)
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
File diff suppressed because one or more lines are too long
11
scenes/maps/hit_counter.gd
Normal file
11
scenes/maps/hit_counter.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends CSGBox3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
Reference in New Issue
Block a user