WIP: Spawn bullets on the server and sync them

This commit is contained in:
2025-01-26 18:18:35 +01:00
parent adce112be9
commit e28845b688
11 changed files with 1467 additions and 18 deletions

View File

@ -1,6 +1,6 @@
extends Node3D
const SPEED = 715
const SPEED = 2
@onready var mesh = $RigidBody3D/MeshInstance3D
@onready var rigid_body_3d: RigidBody3D = $RigidBody3D

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
[gd_scene load_steps=9 format=3 uid="uid://b0agqeg53tey5"]
[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
@ -30,7 +30,16 @@ linear_accel_max = 6.67
[sub_resource type="BoxMesh" id="BoxMesh_mfkmi"]
size = Vector3(0.05, 0.05, 0.05)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="Bullet" type="Node3D"]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
script = ExtResource("1_th28m")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
@ -69,4 +78,7 @@ explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_58cgi")
draw_pass_1 = SubResource("BoxMesh_mfkmi")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_b8q4c")
[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]

View File

@ -1,6 +1,6 @@
extends Node3D
const SPEED = 715
const SPEED = 10
@onready var mesh = $Object_10