WIP: Make server a peer too
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@ -53,10 +53,10 @@ func set_map(name: String):
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func create_server(player_data: PlayerManager) -> Error:
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var peer = ENetMultiplayerPeer.new()
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var err = peer.create_server(27015, 30)
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multiplayer.multiplayer_peer = peer
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if err:
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return err
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if not OS.has_feature("dedicated_server"):
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multiplayer.multiplayer_peer = peer
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var player_state := PlayerState.new()
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player_state.id = 1
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player_state.name = player_data.name
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