Working multiplayer
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@ -11,11 +11,9 @@ var player_side: String
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func _ready() -> void:
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var char : Node3D = null
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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if multiplayer.is_server():
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for i in GameServerManager.players:
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print(i)
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char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char.name = str(GameServerManager.players[i].name)
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char.global_position = position
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@ -23,9 +21,7 @@ func _ready() -> void:
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char.global_position = position
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char.global_position.x += my_random_number
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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pass
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func spawn_player(id: int):
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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