Working multiplayer

This commit is contained in:
Nikolai Rodionov
2025-01-24 19:33:33 +01:00
parent aadf8722a5
commit ec9f8216ad
5 changed files with 33 additions and 30 deletions

View File

@ -11,11 +11,9 @@ var player_side: String
func _ready() -> void:
var char : Node3D = null
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
var position := red_spawn.global_position
if multiplayer.is_server():
for i in GameServerManager.players:
print(i)
char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
char.name = str(GameServerManager.players[i].name)
char.global_position = position
@ -23,9 +21,7 @@ func _ready() -> void:
char.global_position = position
char.global_position.x += my_random_number
$MultiplayerSpawner.spawn(char)
players.add_child(char)
pass
func spawn_player(id: int):
var red_spawn: Node3D = $Spawns/Blue/SpawnArea