From ed53f156c09dbb89615b7a6629255ce91edf6fd0 Mon Sep 17 00:00:00 2001 From: Nikolai Rodionov Date: Sun, 26 Jan 2025 19:24:25 +0100 Subject: [PATCH] WIP: Spawn bullets on the server and sync them --- scenes/maps/el_test.tscn | 2 +- scenes/utils/Menu.tscn | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/maps/el_test.tscn b/scenes/maps/el_test.tscn index 4d63f5b..3e90782 100644 --- a/scenes/maps/el_test.tscn +++ b/scenes/maps/el_test.tscn @@ -2567,6 +2567,6 @@ libraries = { [node name="BulletSpawner" type="MultiplayerSpawner" parent="."] _spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn") spawn_path = NodePath("../Bullets") -spawn_limit = 10000 +spawn_limit = 8510 [connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"] diff --git a/scenes/utils/Menu.tscn b/scenes/utils/Menu.tscn index 06d30fa..7c6f82a 100644 --- a/scenes/utils/Menu.tscn +++ b/scenes/utils/Menu.tscn @@ -41,7 +41,7 @@ offset_left = 238.0 offset_top = 151.0 offset_right = 497.0 offset_bottom = 220.0 -text = "127.0.0.1" +text = "192.168.0.28" [connection signal="player_connected" from="." to="." method="_on_player_connected"] [connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]