to be rewrittern
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@ -88,7 +88,7 @@ func make_node_invisible_for_camera(node: Node3D, camera: Camera3D):
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# Disable Layer 2 on the camera's culling mask (this makes it invisible to this camera)
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camera.cull_mask &= ~(1 << 1) # Disable Layer 2 on this camera
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var current_gun: String = "ak"
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var current_gun: String = "boxing"
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@onready var gun_mount: Node3D = $FirstPersonCameraMount/GunMount
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@onready var gun_mount_anim: AnimationPlayer = $FirstPersonCameraMount/GunMount/AnimationPlayer
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var gun_with_hands: Node3D = null
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