WIP: Handle player disconnected
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@ -34,9 +34,8 @@ func _on_player_disconnected(id):
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remove_player.rpc_id(1, id)
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func _on_player_connected(id):
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pass
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#if multiplayer.is_server():
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#GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
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if multiplayer.is_server():
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print("Player is connected with id: " + str(id))
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func _ready() -> void:
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multiplayer.peer_connected.connect(_on_player_connected)
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@ -66,7 +65,8 @@ func create_server(player_data: PlayerManager) -> Error:
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func join_server(player_data: PlayerManager, ip: String, port: int) -> Error:
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var peer = ENetMultiplayerPeer.new()
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var err = peer.create_client("127.0.0.1", 27015)
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print("trying to connect to: " + ip + ":" + str(port))
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var err = peer.create_client(ip, port)
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if err != OK:
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return err
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player_state_global.id = multiplayer.get_remote_sender_id()
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