First lobby implementation

This commit is contained in:
Nikolai Rodionov 2025-01-22 07:22:43 +01:00
parent 9adf07d745
commit fe08da9d4c
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B
3 changed files with 102 additions and 4 deletions

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@ -11,6 +11,14 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_5mxqd") script = ExtResource("1_5mxqd")
[node name="Start" type="Button" parent="."]
layout_mode = 0
offset_left = 230.0
offset_top = 296.0
offset_right = 339.0
offset_bottom = 368.0
text = "Start"
[node name="Host" type="Button" parent="."] [node name="Host" type="Button" parent="."]
layout_mode = 0 layout_mode = 0
offset_left = 113.0 offset_left = 113.0
@ -27,5 +35,9 @@ offset_right = 224.0
offset_bottom = 220.0 offset_bottom = 220.0
text = "Join" text = "Join"
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
[connection signal="pressed" from="Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="Host" to="." method="_on_host_pressed"] [connection signal="pressed" from="Host" to="." method="_on_host_pressed"]
[connection signal="pressed" from="Join" to="." method="_on_join_pressed"] [connection signal="pressed" from="Join" to="." method="_on_join_pressed"]

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@ -11,9 +11,8 @@ height = 1.8
[node name="Character" type="Node3D"] [node name="Character" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("ANIMATION_PLAYER")] [node name="CharacterBody3D" type="CharacterBody3D" parent="."]
script = ExtResource("1_sue4n") script = ExtResource("1_sue4n")
ANIMATION_PLAYER = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1.42432, 0, 0, 0, 0.967678, 0, 1.27907, 0) transform = Transform3D(1, 0, 0, 0, 1.42432, 0, 0, 0, 0.967678, 0, 1.27907, 0)

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@ -3,6 +3,11 @@ extends Control
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.connected_to_server.connect(_on_connected_ok)
multiplayer.connection_failed.connect(_on_connected_fail)
multiplayer.server_disconnected.connect(_on_server_disconnected)
pass # Replace with function body. pass # Replace with function body.
@ -12,11 +17,93 @@ func _process(delta: float) -> void:
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
signal player_connected(peer_id, player_info)
signal player_disconnected(peer_id)
signal server_disconnected
const PORT = 7000
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
const MAX_CONNECTIONS = 20
var players_loaded = 0
var player_info = {"name": "Name"}
var players = {}
func _on_host_pressed() -> void: func _on_host_pressed() -> void:
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS)
if error:
print(error)
multiplayer.multiplayer_peer = peer
players[1] = player_info
player_connected.emit(1, player_info)
func remove_multiplayer_peer():
multiplayer.multiplayer_peer = null
# When the server decides to start the game from a UI scene,
# do Lobby.load_game.rpc(filepath)
@rpc("call_local", "reliable")
func load_game(game_scene_path):
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn") get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
# Every peer will call this when they have loaded the game scene.
@rpc("any_peer", "call_local", "reliable")
func player_loaded():
if multiplayer.is_server():
players_loaded += 1
if players_loaded == players.size():
players_loaded = 0
func _on_join_pressed() -> void: func _on_join_pressed() -> void:
print("join") var address = '127.0.0.1'
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, PORT)
if error:
print(error)
multiplayer.multiplayer_peer = peer
func _on_player_connected(id: Variant, player_info: Variant) -> void:
print(player_info)
_register_player.rpc_id(id, player_info)
@rpc("any_peer", "reliable")
func _register_player(new_player_info):
var new_player_id = multiplayer.get_remote_sender_id()
players[new_player_id] = new_player_info
player_connected.emit(new_player_id, new_player_info)
func _on_player_disconnected(id: Variant) -> void:
pass
players.erase(id)
player_disconnected.emit(id)
func _on_connected_ok():
var peer_id = multiplayer.get_unique_id()
players[peer_id] = player_info
player_connected.emit(peer_id, player_info)
func _on_connected_fail():
multiplayer.multiplayer_peer = null
func _on_server_disconnected() -> void:
multiplayer.multiplayer_peer = null
players.clear()
server_disconnected.emit()
@rpc("call_local", "reliable", "any_peer")
func start_game():
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
func _on_start_pressed() -> void:
start_game.rpc()