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Author SHA1 Message Date
3ce278f89b
First working multiplayer implementation 2025-01-24 19:35:58 +01:00

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game_server_manager.gd Normal file
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extends Node
var test = 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass