Implement basic shooting mechanics #1

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opened 2025-01-16 16:53:59 +00:00 by allanger · 0 comments
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Part 1: Shooting

  • When the shot action is triggered, we need to generate a projectile that should be moving with a certain speed and trajectory. It should depend on the weapon, but first we can hardcode it.
  • The projectile should start its movement from the muzzle of the gun
  • The projectile trace must be visible for the player like in cs2, to make it possible to follow the bullet spray
  • The projectile must have a hitting logic, so it stops moving once it hits an indestructible object. Currently, we can treat all the object as indestructible.
  • Leave a spray on an object, once it got hit by a bullet
Part 1: Shooting - [x] When the shot action is triggered, we need to generate a projectile that should be moving with a certain speed and trajectory. It should depend on the weapon, but first we can hardcode it. - [ ] The projectile should start its movement from the muzzle of the gun - [ ] The projectile trace must be visible for the player like in cs2, to make it possible to follow the bullet spray - [ ] The projectile must have a hitting logic, so it stops moving once it hits an indestructible object. Currently, we can treat all the object as indestructible. - [ ] Leave a spray on an object, once it got hit by a bullet
allanger added this to the MVP project 2025-01-16 16:53:59 +00:00
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