extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @onready var bullet_trace_distance: Node3D = $BulletTraceDistance @onready var bullet_trail_end: Node3D = $BulletTrailEnd func shoot() -> Error: var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start") var bullet_end_node: Node3D = bullet_trace_distance.find_child("End") if bullet_start_node and bullet_end_node: var path := "res://scenes/weapon/misc/bullet_trail_generic.tscn" if not ResourceLoader.exists(path): return ERR_DOES_NOT_EXIST var scene: PackedScene = ResourceLoader.load(path) if not scene.can_instantiate(): return ERR_CANT_OPEN var node: MeshInstance3D = scene.instantiate() node.init(bullet_start_node.position, bullet_end_node.position) #var root := get_tree().get_root() bullet_start_node.add_child(node) return OK else: push_warning("Couldn't generate a bullet trace, no distance node found") return ERR_BUG # -- TODO: It should not be hardcoded # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass