extends PhysicalBone3D @export var damage_multiplexer: float = 1.0 signal body_part_hit(damage: int) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func hit(base_damage: int): print("HEAD") var final_damage = round(base_damage * damage_multiplexer) $"../../../../.."._hit_detected(final_damage)