[gd_scene load_steps=15 format=3 uid="uid://bmm3brgvr4d86"] [ext_resource type="Script" path="res://scenes/player/player_input_controller.gd" id="1_m6tul"] [ext_resource type="Script" path="res://scenes/player/placeholder.gd" id="1_ts455"] [ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="3_8ulsx"] [ext_resource type="PackedScene" uid="uid://dtvo21mk1webd" path="res://scenes/weapon/guns/ak/with_hands.tscn" id="3_xxv4y"] [ext_resource type="PackedScene" uid="uid://1txob6jskn5s" path="res://scenes/characters/blue/dummy.tscn" id="5_16l76"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_taqso"] radius = 0.4 height = 1.6 [sub_resource type="LabelSettings" id="LabelSettings_3bk8i"] font_size = 70 [sub_resource type="LabelSettings" id="LabelSettings_adbcb"] font_size = 100 font_color = Color(0.756874, 0, 0.223924, 1) [sub_resource type="Animation" id="Animation_falg4"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.125), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_fhivu"] resource_name = "idle" [sub_resource type="Animation" id="Animation_mkk0p"] resource_name = "move" length = 0.5 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5), "transitions": PackedFloat32Array(1, 2, 1, 2, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_ah507"] resource_name = "shooting" length = 0.2 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 0.233258, 8.57419), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"] _data = { "RESET": SubResource("Animation_falg4"), "idle": SubResource("Animation_fhivu"), "move": SubResource("Animation_mkk0p"), "shooting": SubResource("Animation_ah507") } [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_7vlrn"] properties/0/path = NodePath("ServerControlledNode:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:owner_id") properties/1/spawn = true properties/1/replication_mode = 2 properties/2/path = NodePath("ServerControlledNode:rotation") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath(".:initial_position") properties/3/spawn = true properties/3/replication_mode = 2 properties/4/path = NodePath("PlayerControlledNode/CameraMount/BulletStartingPoint:position") properties/4/spawn = true properties/4/replication_mode = 1 properties/5/path = NodePath("PlayerControlledNode/CameraMount/BulletStartingPoint:rotation") properties/5/spawn = true properties/5/replication_mode = 1 properties/6/path = NodePath("PlayerControlledNode/CameraMount:rotation") properties/6/spawn = true properties/6/replication_mode = 1 properties/7/path = NodePath("ServerControlledNode/BulletStartingPoint:rotation") properties/7/spawn = true properties/7/replication_mode = 1 [node name="Placeholder" type="Node3D"] script = ExtResource("1_ts455") [node name="PlayerControlledNode" type="CharacterBody3D" parent="."] collision_layer = 2 script = ExtResource("1_m6tul") [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerControlledNode"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0) shape = SubResource("CapsuleShape3D_taqso") [node name="CameraMount" type="Node3D" parent="PlayerControlledNode"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.29568, -0.355108) [node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount"] cull_mask = 524287 [node name="HUD" type="Control" parent="PlayerControlledNode/CameraMount/Camera3D"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 8.0 offset_right = 8.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 [node name="TextureRect" type="TextureRect" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -36.0 offset_top = -36.0 offset_right = 36.0 offset_bottom = 36.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("3_8ulsx") [node name="HealthIndicator" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"] layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -23.0 offset_right = 40.0 grow_vertical = 0 text = "100" label_settings = SubResource("LabelSettings_3bk8i") [node name="FPS" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD" groups=["player_placeholder"]] layout_mode = 1 offset_right = 40.0 offset_bottom = 23.0 text = "0" label_settings = SubResource("LabelSettings_adbcb") [node name="SubViewportContainer" type="SubViewportContainer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="SubViewport" type="SubViewport" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer"] transparent_bg = true handle_input_locally = false msaa_2d = 1 msaa_3d = 1 canvas_cull_mask = 4294443008 size = Vector2i(1920, 1964) render_target_update_mode = 4 [node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport"] cull_mask = 524288 fov = 40.0 [node name="GunMount" type="Node3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D"] [node name="AnimationPlayer" type="AnimationPlayer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount"] libraries = { "": SubResource("AnimationLibrary_u1b6p") } [node name="WithHands" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount" instance=ExtResource("3_xxv4y")] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.3, -0.4, 0) visible = false [node name="BulletStartingPoint" type="Node3D" parent="PlayerControlledNode/CameraMount"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185) [node name="Node3D" type="Node3D" parent="PlayerControlledNode"] [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_7vlrn") [node name="Timer" type="Timer" parent="."] wait_time = 0.1 [node name="ServerControlledNode" type="PlayerServerNode" parent="."] collision_layer = 4 [node name="CollisionShape3D" type="CollisionShape3D" parent="ServerControlledNode"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0) shape = SubResource("CapsuleShape3D_taqso") [node name="BulletStartingPoint" type="Node3D" parent="ServerControlledNode"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.287, -0.54568) [node name="Dummy" parent="ServerControlledNode" instance=ExtResource("5_16l76")] visible = false [node name="CameraMount" type="Node3D" parent="ServerControlledNode"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.15245, -0.0611187) [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]