extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @onready var barrel: Node3D = $Barrel func shoot() -> Error: # -- TODO: It should not be hardcoded var path := "res://scenes/weapon/guns/ak/bullet.tscn" if not ResourceLoader.exists(path): return ERR_DOES_NOT_EXIST var scene: PackedScene = ResourceLoader.load(path) if not scene.can_instantiate(): return ERR_CANT_OPEN var node: Node3D = scene.instantiate() var root := get_tree().get_root() node.position = barrel.global_position node.transform.basis = barrel.global_transform.basis root.add_child(node) return OK # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass