extends Node3D var player_side: String @onready var intro_camera = $Intro/CameraMount/IntroCamera @onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport @onready var spawns = $Spawns @onready var root = $'.' # Called when the node enters the scene tree for the first time. func _ready() -> void: var char : Node3D = null var red_spawn: Node3D = $Spawns/Blue/SpawnArea var position := red_spawn.global_position char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate() char.global_position = position root.add_child(char) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass