extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass var peer = ENetMultiplayerPeer.new() func _on_host_pressed() -> void: get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn") func _on_join_pressed() -> void: print("join")