extends Node # This script shoud be able to find the player var players: Dictionary = {} func spawn_a_bullet(): # -- Get pass # Called when the node enters the scene tree for the first time. func _ready() -> void: var world: MapController = find_parent("Map") # Get all the players on the server and add # corresponding nodes to them pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass