[gd_scene load_steps=9 format=3 uid="uid://hivk5ek6u887"] [ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"] [ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"] [ext_resource type="PackedScene" uid="uid://ccm77j5rkh21w" path="res://scenes/utils/character.tscn" id="3_omcjn"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_llvtk"] albedo_texture = ExtResource("1_llm1c") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_50gm5"] albedo_texture = ExtResource("2_k2arh") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c334k"] albedo_texture = ExtResource("2_k2arh") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nlanx"] albedo_texture = ExtResource("2_k2arh") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cjh6x"] albedo_texture = ExtResource("2_k2arh") [node name="TestMap" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0) shadow_enabled = true [node name="Base" type="Node3D" parent="."] [node name="Floor" type="CSGBox3D" parent="Base"] material_override = SubResource("StandardMaterial3D_llvtk") use_collision = true size = Vector3(100, 1, 100) [node name="Wall_1" type="CSGBox3D" parent="Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0) material_override = SubResource("StandardMaterial3D_50gm5") use_collision = true size = Vector3(1, 20, 100) [node name="Wall_2" type="CSGBox3D" parent="Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0) material_override = SubResource("StandardMaterial3D_c334k") use_collision = true size = Vector3(1, 20, 100) [node name="Wall_3" type="CSGBox3D" parent="Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50) material_override = SubResource("StandardMaterial3D_nlanx") use_collision = true size = Vector3(100, 20, 1) [node name="Wall_4" type="CSGBox3D" parent="Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50) material_override = SubResource("StandardMaterial3D_cjh6x") use_collision = true size = Vector3(100, 20, 1) [node name="Character" parent="." instance=ExtResource("3_omcjn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.9816, 0, 28.0621)