extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # TODO: Handle the shot logic func shot(): var pistol := $DEAGLE pistol.rotate_z(20.0) # TODO: Handle the reload logic func reload(): var pistol := $DEAGLE pistol.rotate_z(-20.0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass