[gd_scene load_steps=14 format=3 uid="uid://hivk5ek6u887"] [ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"] [ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"] [ext_resource type="PackedScene" uid="uid://1j5ajc26w5xk" path="res://scenes/utils/character_bak.tscn" id="3_6anfg"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"] albedo_texture = ExtResource("1_lae2b") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4psn"] albedo_texture = ExtResource("2_7newm") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0jiki"] albedo_texture = ExtResource("2_7newm") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1pwnn"] albedo_texture = ExtResource("2_7newm") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo6k"] albedo_texture = ExtResource("2_7newm") [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3aaun"] [sub_resource type="Sky" id="Sky_xco2g"] sky_material = SubResource("ProceduralSkyMaterial_3aaun") [sub_resource type="Environment" id="Environment_5t2t5"] background_mode = 2 sky = SubResource("Sky_xco2g") sdfgi_enabled = true fog_light_energy = 0.52 fog_density = 0.1387 volumetric_fog_enabled = true volumetric_fog_density = 0.0 [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_32hnm"] [node name="TestMap" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0) [node name="World" type="Node3D" parent="."] [node name="Base" type="Node3D" parent="World"] [node name="Floor" type="CSGBox3D" parent="World/Base"] use_collision = true size = Vector3(100, 1, 100) [node name="Wall_1" type="CSGBox3D" parent="World/Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0) material_override = SubResource("StandardMaterial3D_p4psn") use_collision = true size = Vector3(1, 20, 100) [node name="Wall_2" type="CSGBox3D" parent="World/Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0) material_override = SubResource("StandardMaterial3D_0jiki") use_collision = true size = Vector3(1, 20, 100) [node name="Wall_3" type="CSGBox3D" parent="World/Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50) material_override = SubResource("StandardMaterial3D_1pwnn") use_collision = true size = Vector3(100, 20, 1) [node name="Wall_4" type="CSGBox3D" parent="World/Base"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50) material_override = SubResource("StandardMaterial3D_1yo6k") use_collision = true size = Vector3(100, 20, 1) [node name="Character" parent="World" instance=ExtResource("3_6anfg")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.6432, 0)