extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @onready var health_indicator: Label = $HealthIndicator # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var root := get_tree().get_root() var id := str(multiplayer.get_unique_id()) var placeholder: Node3D = root.find_child("*_" + id) if placeholder: health_indicator.text = placeholder.health pass